JIDE 3.5.15

com.jidesoft.swing
Class ShadowFactory

java.lang.Object
  extended by com.jidesoft.swing.ShadowFactory
All Implemented Interfaces:
ShadowRenderer

public class ShadowFactory
extends Object
implements ShadowRenderer

A shadow factory generates a drop shadow for any given picture, respecting the transparency channel if present. The resulting picture contains the shadow only and to create a drop shadow effect you will need to stack the original picture and the shadow generated by the factory.

Shadow Properties

A shadow is defined by three properties:

You can set these properties using the provided mutaters or the appropriate constructor. Here are two ways of creating a green shadow of size 10 and with an opacity of 50%:
 ShadowFactory factory = new ShadowFactory(10, 0.5f, Color.GREEN);
 // ..
 factory = new ShadowFactory();
 factory.setSize(10);
 factory.setOpacity(0.5f);
 factory.setColor(Color.GREEN);
 
The default constructor provides the following default values:

Shadow Quality

The factory provides two shadow generation algorithms: fast quality blur and high quality blur. You can select your preferred algorithm by setting the appropriate rendering hint:

 ShadowFactory factory = new ShadowFactory();
 factory.setRenderingHint(ShadowFactory.KEY_BLUR_QUALITY,
                          ShadowFactory.VALUE_BLUR_QUALITY_HIGH);
 
The default rendering algorithm is VALUE_BLUR_QUALITY_FAST.

The current implementation should provide the same quality with both algorithms but performances are guaranteed to be better (about 30 times faster) with the fast quality blur.

Generating a Shadow

A shadow is generated as a BufferedImage from another BufferedImage. Once the factory is set up, you must call createShadow(java.awt.image.BufferedImage) to actually generate the shadow:

 ShadowFactory factory = new ShadowFactory();
 // factory setup
 BufferedImage shadow = factory.createShadow(bufferedImage);
 
The resulting image is of type BufferedImage.TYPE_INT_ARGB. Both dimensions of this image are larger than original image's: This must be taken into account when you need to create a drop shadow effect.

Properties Changes

This factory allows to register property change listeners with addPropertyChangeListener(java.beans.PropertyChangeListener). Listening to properties changes is very useful when you embed the factory in a graphical component and give the API user the ability to access the factory. By listening to properties changes, you can easily repaint the component when needed.

Threading Issues

ShadowFactory is not guaranteed to be thread-safe.

Author:
Romain Guy , Sebastien Petrucci

Field Summary
static String COLOR_CHANGED_PROPERTY
          Identifies a change to the color used to render the shadow.
static String KEY_BLUR_QUALITY
          Key for the blur quality rendering hint.
static String OPACITY_CHANGED_PROPERTY
          Identifies a change to the opacity used to render the shadow.
static String SIZE_CHANGED_PROPERTY
          Identifies a change to the size used to render the shadow.
static String VALUE_BLUR_QUALITY_FAST
          Selects the fast rendering algorithm.
static String VALUE_BLUR_QUALITY_HIGH
          Selects the high quality rendering algorithm.
 
Constructor Summary
ShadowFactory()
          Creates a default good looking shadow generator.
ShadowFactory(int size, float opacity, Color color)
          A shadow factory needs three properties to generate shadows.
 
Method Summary
 void addPropertyChangeListener(PropertyChangeListener listener)
          Add a PropertyChangeListener to the listener list.
 BufferedImage createShadow(BufferedImage image)
          Generates the shadow for a given picture and the current properties of the factory.
 Color getColor()
          Gets the color used by the factory to generate shadows.
 float getOpacity()
          Gets the opacity used by the factory to generate shadows.
 int getSize()
          Gets the size in pixel used by the factory to generate shadows.
 void removePropertyChangeListener(PropertyChangeListener listener)
          Remove a PropertyChangeListener from the listener list.
 void setColor(Color shadowColor)
          Sets the color used by the factory to generate shadows.
 void setOpacity(float shadowOpacity)
          Sets the opacity used by the factory to generate shadows.
 void setRenderingHint(Object key, Object value)
          Maps the specified rendering hint key to the specified value in this SahdowFactory object.
 void setSize(int shadowSize)
          Sets the size, in pixels, used by the factory to generate shadows.
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

KEY_BLUR_QUALITY

public static final String KEY_BLUR_QUALITY

Key for the blur quality rendering hint.

See Also:
Constant Field Values

VALUE_BLUR_QUALITY_FAST

public static final String VALUE_BLUR_QUALITY_FAST

Selects the fast rendering algorithm. This is the default rendering hint for KEY_BLUR_QUALITY.

See Also:
Constant Field Values

VALUE_BLUR_QUALITY_HIGH

public static final String VALUE_BLUR_QUALITY_HIGH

Selects the high quality rendering algorithm. With current implementation, This algorithm does not guarantee a better rendering quality and should not be used.

See Also:
Constant Field Values

SIZE_CHANGED_PROPERTY

public static final String SIZE_CHANGED_PROPERTY

Identifies a change to the size used to render the shadow.

When the property change event is fired, the old value and the new value are provided as Integer instances.

See Also:
Constant Field Values

OPACITY_CHANGED_PROPERTY

public static final String OPACITY_CHANGED_PROPERTY

Identifies a change to the opacity used to render the shadow.

When the property change event is fired, the old value and the new value are provided as Float instances.

See Also:
Constant Field Values

COLOR_CHANGED_PROPERTY

public static final String COLOR_CHANGED_PROPERTY

Identifies a change to the color used to render the shadow.

See Also:
Constant Field Values
Constructor Detail

ShadowFactory

public ShadowFactory()

Creates a default good looking shadow generator. The default shadow factory provides the following default values:

These properties provide a regular, good looking shadow.


ShadowFactory

public ShadowFactory(int size,
                     float opacity,
                     Color color)

A shadow factory needs three properties to generate shadows. These properties are:

Besides these properties you can set rendering hints to control the rendering process. The default rendering hints let the factory use the fastest shadow generation algorithm.

Parameters:
size - The size of the shadow in pixels. Defines the fuzziness.
opacity - The opacity of the shadow.
color - The color of the shadow.
See Also:
setRenderingHint(Object, Object)
Method Detail

addPropertyChangeListener

public void addPropertyChangeListener(PropertyChangeListener listener)

Add a PropertyChangeListener to the listener list. The listener is registered for all properties. The same listener object may be added more than once, and will be called as many times as it is added. If listener is null, no exception is thrown and no action is taken.

Parameters:
listener - the PropertyChangeListener to be added

removePropertyChangeListener

public void removePropertyChangeListener(PropertyChangeListener listener)

Remove a PropertyChangeListener from the listener list. This removes a PropertyChangeListener that was registered for all properties. If listener was added more than once to the same event source, it will be notified one less time after being removed. If listener is null, or was never added, no exception is thrown and no action is taken.

Parameters:
listener -

setRenderingHint

public void setRenderingHint(Object key,
                             Object value)

Maps the specified rendering hint key to the specified value in this SahdowFactory object.

Parameters:
key - The rendering hint key
value - The rendering hint value

getColor

public Color getColor()

Gets the color used by the factory to generate shadows.

Returns:
this factory's shadow color

setColor

public void setColor(Color shadowColor)

Sets the color used by the factory to generate shadows.

Consecutive calls to createShadow(java.awt.image.BufferedImage) will all use this color until it is set again.

If the color provided is null, the previous color will be retained.

Parameters:
shadowColor - the generated shadows color

getOpacity

public float getOpacity()

Gets the opacity used by the factory to generate shadows.

The opacity is comprised between 0.0f and 1.0f; 0.0f being fully transparent and 1.0f fully opaque.

Returns:
this factory's shadow opacity

setOpacity

public void setOpacity(float shadowOpacity)

Sets the opacity used by the factory to generate shadows.

Consecutive calls to createShadow(java.awt.image.BufferedImage) will all use this color until it is set again.

The opacity is comprised between 0.0f and 1.0f; 0.0f being fully transparent and 1.0f fully opaque. If you provide a value out of these boundaries, it will be restrained to the closest boundary.

Parameters:
shadowOpacity - the generated shadows opacity

getSize

public int getSize()

Gets the size in pixel used by the factory to generate shadows.

Returns:
this factory's shadow size

setSize

public void setSize(int shadowSize)

Sets the size, in pixels, used by the factory to generate shadows.

The size defines the blur radius applied to the shadow to create the fuzziness.

There is virtually no limit to the size but it has an impact on shadow generation performances. The greater this value, the longer it will take to generate the shadow. Remember the generated shadow image dimensions are computed as follow:

The size cannot be negative. If you provide a negative value, the size will be 0 instead.

Parameters:
shadowSize - the generated shadows size in pixels (fuzziness)

createShadow

public BufferedImage createShadow(BufferedImage image)

Generates the shadow for a given picture and the current properties of the factory.

The generated shadow image dimensions are computed as follow:

The time taken by a call to this method depends on the size of the shadow, the larger the longer it takes, and on the selected rendering algorithm.

Specified by:
createShadow in interface ShadowRenderer
Parameters:
image - the picture from which the shadow must be cast
Returns:
the picture containing the shadow of image

JIDE 3.5.15