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java.lang.Objectcom.jidesoft.plaf.windows.XPStyle.Skin
public static class XPStyle.Skin
A class which encapsulates attributes for a given part (component type) and which provides methods for painting backgrounds and glyphs
| Method Summary | |
|---|---|
boolean |
equals(Object obj)
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int |
hashCode()
|
void |
paintSkin(Graphics g,
int dx,
int dy,
int dw,
int dh,
TMSchema.State state)
Paint a skin at a defined position and size This method supports animation. |
void |
paintSkin(Graphics g,
int dx,
int dy,
int dw,
int dh,
TMSchema.State state,
boolean borderFill)
Paint a skin at a defined position and size |
void |
paintSkin(Graphics g,
int dx,
int dy,
TMSchema.State state)
Paint a skin at x, y. |
void |
paintSkin(Graphics g,
Rectangle r,
TMSchema.State state)
Paint a skin in an area defined by a rectangle. |
void |
paintSkinRaw(Graphics g,
int dx,
int dy,
int dw,
int dh,
TMSchema.State state)
Paint a skin at a defined position and size. |
String |
toString()
|
| Methods inherited from class java.lang.Object |
|---|
clone, finalize, getClass, notify, notifyAll, wait, wait, wait |
| Method Detail |
|---|
public String toString()
toString in class Objectpublic boolean equals(Object obj)
equals in class Objectpublic int hashCode()
hashCode in class Object
public void paintSkin(Graphics g,
int dx,
int dy,
TMSchema.State state)
g - the graphics context to use for paintingdx - the destination x coordinatedy - the destination y coordinatestate - which state to paint
public void paintSkin(Graphics g,
Rectangle r,
TMSchema.State state)
g - the graphics context to use for paintingr - a Rectangle defining the area to fill, may cause the image to be stretched or
tiledstate - which state to paint
public void paintSkin(Graphics g,
int dx,
int dy,
int dw,
int dh,
TMSchema.State state)
g - the graphics context to use for paintingdx - the destination x coordinatedy - the destination y coordinatedw - the width of the area to fill, may cause the image to be stretched or tileddh - the height of the area to fill, may cause the image to be stretched or tiledstate - which state to paint
public void paintSkinRaw(Graphics g,
int dx,
int dy,
int dw,
int dh,
TMSchema.State state)
g - the graphics context to use for paintingdx - the destination x coordinate.dy - the destination y coordinate.dw - the width of the area to fill, may cause the image to be stretched or tileddh - the height of the area to fill, may cause the image to be stretched or tiledstate - which state to paint
public void paintSkin(Graphics g,
int dx,
int dy,
int dw,
int dh,
TMSchema.State state,
boolean borderFill)
g - the graphics context to use for paintingdx - the destination x coordinatedy - the destination y coordinatedw - the width of the area to fill, may cause the image to be stretched or tileddh - the height of the area to fill, may cause the image to be stretched or tiledstate - which state to paintborderFill - should test if the component uses a border fill and skip painting if it is
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