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public interface EffectStyle
EffectStyle is an interface for special effects. It's really up to
you to define all the effects. Right now we have underline, waved, strike through, bordered effects.
| Field Summary | |
|---|---|
static int |
EFFECT_BORDERED
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static int |
EFFECT_NONE
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static int |
EFFECT_STRIKE_THROUGH
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static int |
EFFECT_UNDERLINE
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static int |
EFFECT_WAVED
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| Method Summary | |
|---|---|
int |
getEffect()
Gets the effect. |
Color |
getEffectColor()
Gets the effect color. |
Color |
getStripeColor()
Gets the stripe color. |
void |
setEffect(int effect)
Sets the effect. |
void |
setEffectColor(Color effectColor)
Sets the color of the effect. |
void |
setStripeColor(Color stripeColor)
Sets the stripe color. |
| Field Detail |
|---|
static final int EFFECT_NONE
static final int EFFECT_UNDERLINE
static final int EFFECT_WAVED
static final int EFFECT_STRIKE_THROUGH
static final int EFFECT_BORDERED
| Method Detail |
|---|
void setEffect(int effect)
effect - the new effect.int getEffect()
void setEffectColor(Color effectColor)
effectColor - the new effect color.Color getEffectColor()
void setStripeColor(Color stripeColor)
stripeColor - the new stripe color. Null if you don't want to show any stripe for this effect.Color getStripeColor()
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